Note: In this post, I will not be covering how to unpack the game content as I have already covered this before in a previous post. You must unpack the game files before starting here, so for instructions on how to do that please follow the other guide I created, and then come back to this post which is purely focusing on textures and models.
Exporting textures to .png using DEMDDatabase
- Run DEMDDatabase.exe and open the unpacked database from the DXMDExtract extraction
- In the file tree, search for the texture(s) you want, for example for character textures, they are usually found under characters > {character you want} > {character you want}_material, etc.
- Select the .tex file and go to File > Export as... > and then you can save the individual texture
Exporting meshes using DEMDDatabase
- Similar to the above, character models can be exported following the same method, just instead of going into the character materials, go back one step and find the character model file. This can be exported as an .obj file
- You can also export all the textures and meshes for a specific character by going to their parent node in the tree > File > Mass fast export.Note: This will not work unless you set your fast export savepath. To do this, go to File > Settings > Fast export tab > select the folder you wish to save to, and you can also change the automatic Image format and Models format from here too
This provides the basis of extracting meshes, but anything more complicated such as functional wireframes and animations goes beyond the scope of this instruction guide. It is possible to load and combine the different mesh parts and material textures into Blender (or preferred 3D software):
Tools
- Blender:
https://www.blender.org/download - DXMD Model - Pure Hair:
https://drive.google.com/file/d/1Ifqkcfbg2r8NdGSLgWkBlunfrv6Ob1Ox/view?usp=drive_link
If anyone is reading this after December 2023, unfortunately a lot of the information I had for these steps were sourced from XeNTaX forums which have since been shut down. There has been a community attempt to unofficially recreate the forum over the past months, so perhaps there will be updates soon.
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